Exploring Digital Literacies through a Game
Date & time
17 October - 7 November 2026
What's on offer?
This 2 hour event will introduce participants to a digital game developed in collaboration with Digital Safety. The game is the central feature of the event and invites participants to explore everyday digital dilemmas involving social media, digital safety and digital footprints.
Participants will make decisions as they progress through a series of scenarios.
What's it about?
This event explores critical digital literacies through an engaging and interactive digital game inspired by our research on critical digital engagement. Using a gamified approach, the event encourages participants to reflect on how they use digital technologies in their everyday lives.
Who's leading the event?
Cristina Costa (Durham University) and members from Digital Safety
Open to
The event is designed for young people and adults working with young people, including students, educators, parents, community groups.
Of particular interest to
Anyone interested in understanding the social impact of digital technologies.
Event Booking details
Booking information tbc
Scheduling information
Exact dates TBC
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