{speedy:add_tag}exploring-digital-literacies-through-a-game{/speedy:add_tag} Exploring Digital Literacies through a Game | Events | Festival of Social Science Skip to Content

Exploring Digital Literacies through a Game

Date & time
17 October - 7 November 2026

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Event format

Attend event in person

Event type

Participatory interactive event

Event topic

Technology and us

Audience

Children & families, Adults

Academic discipline

Education

Venue

venues TBC 

What's on offer?

This 2 hour event will introduce participants to a digital game developed in collaboration with Digital Safety. The game is the central feature of the event and invites participants to explore everyday digital dilemmas involving social media, digital safety and digital footprints.
Participants will make decisions as they progress through a series of scenarios.

 

What's it about?

This event explores critical digital literacies through an engaging and interactive digital game inspired by our research on critical digital engagement. Using a gamified approach, the event encourages participants to reflect on how they use digital technologies in their everyday lives.

Who's leading the event?

Cristina Costa (Durham University) and members from Digital Safety

Open to

The event is designed for young people and adults working with young people, including students, educators, parents, community groups. 

Of particular interest to

Anyone interested in understanding the social impact of digital technologies.

Event Booking details

Booking information tbc

Scheduling information

Exact dates TBC

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